9/29/2021 – Where the animation at doe?

As stated before, there was no way I was going to reach the 29th deadline, so I’m extending it until sometime in mid-November to be safe. I’m going to be starting a second internship soon, so I’m going to have even less time to work on this than before.

I had to do a prompt for the portfolio yesterday, and I decided I’d practice some animation. I know it isn’t great, but I did get it done pretty quickly (less than a day).  I think this sloppy refined sketch look may be the key to animating at an efficient rate within my ever shrinking free time. 


Welp, I finally got the hair reference of Baraburk done. If you compare her to the previous test shot from before, you may notice she’s brighter in color here. That’s because I decided to give her colors a bit more contrast so they aren’t so muddy looking. Much like with Luminen, there’s a little sketch to the side that quickly describes something about her. Baraburk does cartoons for a newspaper to pay the bills, and that there is the main character of her comic.

With this and the body ref (not posted here) finished, I can now get back to animating, and doing it properly.


I got the one scene bloody done! So yeah, this was the initial look I was trying to go with the animation; 30 FPS animated on 2’s with colored lines and shading. It. Is. Not. Efficient. At. All.
As I mentioned before, the style now is going to change to black outlines animated on 4’s for efficiency; but I’m also not going to shade it unless the scene calls for some sort of shading or shine to be used.

This is the only video that I’m going to share of it until the entire animation is 100% done, due to it being a very short animation.

Baraburk is voiced by Dawn from ELS Productions, and Snuut is voiced by Dubbiknight.


Firstly, it’s been seven years to the day since I’ve started doing art. Crazy right?

Currently, I’ve now realized I’ve made a major mistake by choosing to go with colored outlines for the animation initially. C o l o r e d  o u t l i n e s  a n d  f r a m e  b y  f r a m e  a n i m a t i o n  d o  n o t  m i x . Trying to color this one scene in has become an absolute nightmare, not to mention that I just lost all the progress of coloring I had due to a software malfunction. I see now why literally everyone uses solid black outlines, and saves other styles of outlining for motion tweening.
It’s going to be jarring, but I’m just going to start animating in black lines, and just leave the one’s I’ve already finished with colored lines. I’m also going to animate on 4’s; animating on 2’s is simply taking too much time.
This is going to look like a rushed mess, but I’m going to pull this off. Mark my words.

9/13/2021…ok it’s now 9/14/2021, but whatever.

Well, there goes another day of not animating anything again, due to my own stupidity (making the clay model of the body to reference for drawing and animation), but I did manage to get this proper mane sheet of Luminen done (one of the main characters). It was easy to do, since her design shares the same head shape as Snuut, despite having different eyes and antennae.

Her main defining features are pretty much always on display (like her antennae and mole) so there was little to no point to make a fifth sketch like I did with Snuut showing off her proboscis(es). To fill the space, I just quickly made the logo of her store, since she is the store owner of the town.

I do take that back about not animating, by the way. I do remember I did animate today, but it was a shitpost done very quickly with a ton of inside jokes. Like Finn once said, “When inspiration hits, you bite.”


I’ve been struggling with animating. I got a little done day by day for the past couple of days now, but it’s been heavily slowed down due to lack of sleep (staying up late to do intern work + gas station work). I started this a few days ago, and just finished it today. Just some facial expressions of Snuut. It’s much easier to draw Snuut’s head from any angle with the clay model I’ve been using.

Hopefully, the next update will be that of animation progress as oppose to practice sketches.


This is the segment that I’ve been stuck on for about a month. It’s entirely frame by frame, as has been true for the other scenes I’ve finished, but I’m starting to power through it. I’m thinking about maybe animating on 3’s and 4’s as oppose to 2’s to save time; but I’m not going to be able to test that out until this segment gets finished. 

Ilionen Snuut – Forthcoming the 29th of September.

The illustration in question is a redesign of Snuut’s mane that my Mom suggested I should go with. I’ve done some tests, and it’s much easier to draw in succession than Snuut’s original mane. The old mane is difficult to animate and doesn’t translate to solid drawings all that well.

Why am I posting this?
So, I’ve been wanting to make a series of animations about Snoot for two years now (three if you count the time when it was originally going to be about Lightbulb). Hell, an “animation” was “completed” about her in 2019. However, the idea was never solid. I just kind of wanted to animate Snoot, and didn’t really think past that. It’s been like that for about two years now, just sort of making mild progress here and there. I’ve been working on a singular animation for quite some time now, and it started to get maddening after a while not knowing where I was going entirely.

Fast forward to this week, and I guess some discussions with my Mom and some retarded sketches later, and realizing just how indecisive I was about what I wanted to do, I suddenly have a solid idea of where I’m going to take this. Just so I don’t forget the idea and have some accountability, I’m going to jot this idea down publicly.

The Meat.
Official Title: Illoinen Snuut

Premise: Snuut is clueless about what career she wants to work toward after being pulled in to civilization from her previous cave dwelling life. She now has to figure out what that end goal is, all while her caretakers teach and prep her in to becoming a responsible cog in the machine of society.

Setting: Vaski, a village in a made up land similar to the Lapland region.

Estimated length per animation: 5 minutes.

Estimated cost per short: Whatever my Gas Station Buxx can afford at the time.

Estimated amount of shorts: 12 to 16

Target Audience: General Audience between 16 to 21.

Target Platform: My own site first, then to Newgrounds if it works.

Do note the first episode being released on the 29th will not entirely follow this set up due to being started nearly a year ago (I really shouldn’t have jumped before I knew where I wanted to land).

The Action.
Now that I have all this written out, I’ll make constant updates on this site detailing the progress of it. Stay tuned.


It’s finally finished. I accidently designed it for 11 x 14 legal papers as oppose to 8.5 x 11 letter papers, but it still turned out pretty well. I also made sure to put the assets on a data disc incase the higher ups want to re-edit it or print it out on better paper.

The process itself was really too uninteresting to document, so here is the completed products.

Image/Asset Manipulation

Since I don’t have access to the image library the company uses, I have to make my own assets, apart from one due to a mistake.

A few days ago, I gathered up all the required materials needed for what was being advertised and a white fold up table we had. I took all the assets and the table outside (fortunately it was overcast outside) and took pictures of them on the white table.

The set up in question is above. It’s all I really had to work with.

I laid each item on the table and took pictures of them. I’ll use the club salad one as an example, since that was the first one I did. Unfortunately I took pictures of the wrong salad (it’s supposed to be a Garden Salad) but it should still get the point across.

Fast forward to today, and I threw them in to GIMP for editing. This was the only one that I had to do some blemish fix-ups on due to the price sticker on the container. It was as simple as copy, paste, smudge and blur similar sections of the salad on top of the area where the sticker was. Here is the result.

I then isolated the background from the image of the salad, so it sits nicely on whatever I decide to put in front of it.

Some slight color corrections to bring out the colors of the salad, and it was ready to go.

I decided to make the drop shadow separate from the image incase the angle of the shadow needed to be changed or removed. That was as simple as using some extremes on color correction tools, blurring it via a Python based filter, and putting the opacity down to 60%. Here’s an example of it in action on the assets in action.

What you are looking at is two images of salads, and three shadows; two on the bottom, one casted on the lower salad image. They are in their own group, so they can be moved around the stage with ease, while still retaining the ability to be broken apart and edited.

I did this with every item except the pizza. I was dumb, and the only picture I have of a pizza (which I specially dressed and made for the asset collection) has breadsticks on it.

I’m sure there is editing magic that I could do to get rid of the breadsticks if given enough time, but I simply need to get this out somewhat soon, so I’m not going to worry about it. The Weigel’s site has it’s own picture of a pizza that I can use. It isn’t high quality, or as colorful as I hoped it would be, but it can still act as a good substitute for this image. Here is the image in question.

It’s flat, but accurate to how Weigel’s pizzas look. I can utilize the shadow I Made for the salad for this image as well, since are near identical in shape.